Showing posts with label Family Game. Show all posts
Showing posts with label Family Game. Show all posts

Tuesday, 25 August 2020

Rockpool by Gibsons Games - A Review

Over the past couple of months, we have had the opportunity to try out three games from the Gibsons Games range of products. Our last two reviews covered Quirk! and Pass the Bomb! The Big One! which were both great fun, but today we have been testing out Rockpool, which is an educational game suitable for children aged six and above.

Rockpool comes in a lovely shell shaped box, which has lovely bright images across the front. There are recommendations along the bottom of the box that advise the age suitability, a suggestion of 2-6 players and an approximate game duration time of 10-15 minutes. The rear of the box provides a short description of the game in a variety of languages and it is described as being a great game for family fun! We therefore couldn't wait to put it to the test.

On opening the box, we found the following contents inside:

  • 36 Team Cards
  • 65 Shell Cards
  • 15 Creature Cards
  • 10 Starfish Cards
  • 14 Dog Toy Cards
  • 12 Rubbish Cards
  • 8 Wave Cards
  • 1 Rockpool Board
  • Instructions

To begin play, each player has to pick their own team. There are six teams to choose from and each team consists of 5 Child Cards and 1 Dog Card. One person then shuffles the Stone Cards and divides them into seven separate piles, which are to be placed around the Rockpool game board. 

When it is your turn, you need to take a Stone Card from the top of any pile and then place it face-up so everyone can see it in the Rockpool. Each player takes turns to do this until one of two things happens. Firstly if someone reveals a Wave Card, then the sea washes away the Rockpool's contents, which means that all the cards from the Rockpool are now out of the game. The Wave Card must then be placed face-up next to the pile of stone cards that it was selected from.


Secondly, someone can shout to empty the Rockpool, which can be done at anytime. You need to shout the right word and use a Team Card depending on which card has just been added to the Rockpool. The Stone Cards when placed in the Rockpool can reveal shells, dog toys rubbish, starfish or other creatures, so its important to make sure you shout the right word at the right time otherwise you must pay a penalty. The game is completed once all eight Wave Cards have been revealed or all Team Cards used.

At the end of the game you score your cards and the player who has the most Team Cards paddling in the Rockpool is determined as the winner. The score numbers are low and easy, making it simple for young children to add and subtract their own total. Riley really enjoyed doing this himself and used a piece of paper to keep count. We all liked the concept of the game, as well as the environmental message that was shared throughout play.


Overall we enjoyed this game, but Riley who is 7, did find the instructions difficult to understand when they were read out. However, he soon got the hang of it during game play and found it easier to learn whilst playing, rather than through the written advice. We all agreed that the graphics were great for children and the images were very clear and vibrant. With an RRP of £12.99, I think it is good value for money compared to other games and it can be purchased from good toy retailers including Amazon.

If you would like to find out more about Rockpool or the other products in the Gibsons Games range, then you can visit their website or social media pages on the following channels:



*Disclaimer - We were gifted this game for the purpose of writing an honest review of the product. All thoughts and opinions are my own unless otherwise stated. This post contains an Amazon affiliate link.

Sunday, 23 August 2020

Quirk by Gibsons Games - A Review

 A couple of weeks ago we shared a review with you of Pass the Bomb! The Big One! by Gibsons Games and I am therefore delighted to share another of their games with you today, which goes by the name of Quirk!

Quirk! is a fun game of sounds, actions & mischief and is recommended for children aged 5 and above. It can be played by 2-6 players and each game has a duration between 15-60 minutes to play. It is the ideal game for families to enjoy together and provides plenty of fun and silliness, that is quite hilarious.

The box for Quirk! is of a compact size, so it is perfect for taking on picnics, days out, travel and holidays, as well as playing in the home. The front of the box is really bright and eye-catching, with numerous different colourful characters featured across the front. The dinosaur and elephant immediately caught my sons attention and he was very keen to find out more about what the game was all about.

My son Riley opened the box and inside we found the following contents:

  • 78 Character Cards
  • 10 Steal Cards
  • 8 Stop Cards
  • 6 Block Cards
  • 10 Mischief Cards
The character cards come in sets of 3 and when you manage to collect three of the same character, then you have a 'Quirk!'. The aim of the game is to collect the most Quirks, with the person who manages this becoming the winner.


Some of the cards have a grey outline and others have a white outline.  This means that you can swap out Characters sets from the decks to make the game different each time. The characters in the white sets are also easier for younger players to act out, so you can switch between the two sets depending on the age range of the players.  A standard game will have 13 character sets and lasts between 15 and 30 minutes or you can also play with all 78 cards if you want to enjoy a longer game.

To get the game ready, you simply shuffle the Character cards and then hand three out to each player. You then shuffle the remaining cards again, but this time adding the Action cards to the deck. The deck is then placed face down in a location where everyone playing can reach. Each player should have a minimum of three cards in their hand throughout the game and if you drop below three then you must pick up additional cards from the deck.


We began our first game as a standard game with 39 green Character cards, 5 red Steal Action cards, 4 blue Stop Action cards, 3 orange Block Action cards and 5 yellow Mischief Action cards. When it is your turn, you need to make the decision as to whether you will try to win a Character card from another player, or whether you will try to steal another players completed Quirk. To try and win a character you will need to select one of your existing characters and then choose another player to try and obtain another of the same kind, however you cannot simply ask for it and this is where the fun begins!

In order to obtain another character you have to act it out with sounds and actions. So if you had a cat character, then you could act like or cat, or perhaps make a meow noise. If the other player then has the card you are looking for, then they must hand them over to you. So if they had 2 cat cards, they would need to give you both, allowing you to complete a Quirk. If they don't have the card you are looking for, then you will need to pick up another from the deck. In the event that the other player misjudges your acting skills and provides you with the wrong card, then you simply have to keep quiet about it and then try again on your next go.

When you complete a Quirk, then you place these face up on the table. However, this doesn't make them safe, as if a player comes across a red Steal card, then they can steal your completed Quirk, that is unless you have an orange Block action card. You can definitely use these cards to your advantage as the game progresses, in particular the blue Stop card, which prevents someone asking you for a particular character. These action cards need to be used wisely, as once they have been used, they need to be placed on the discard pile. 


The yellow Mischief cards add further variation to the game and you can choose whether to include these in your deck or not. If someone picks a Mischief card during game play then it has to be placed face up on the table so that all players can see. These cards feature various different mischievous tasks such as everybody having to pick up an extra card, or having to use actions only for one round. This can create a lot of additional fun and drama to the game, especially if you have to redistribute your Quirks. Once all 13 Quirks have been collected then game play ends and the person with the most sets of Quirks is the winner! 

Overall we loved this game and had such a laugh throughout play. It was so funny seeing the way that different family members would act out different characters and although a couple of the family were a little shy about doing this to begin with, they quickly became more extravagant and hilarious with their character impressions. It is a very simple game to set up and understand, making it ideal for both the home and trips away. I am sure this will quickly become my childrens game of choice for the foreseeable future and look forward to including this regularly in our future family games nights.

If you would like to find out more about Quirk! or the other products in the Gibsons Games range, then you can visit their website or social media pages on the following channels:

Instagram: @gibsons_games


*Disclaimer: We were gifted this game for the purpose of writing an honest review of the product. All thoughts and opinions are my own unless otherwise stated. This post contains an Amazon affiliate link.

Thursday, 10 October 2019

Dough Nab The Game - A Review

We love a good games night in our home, especially now the darker nights are closing in and rainy days have been in abundance. We were therefore delighted to receive Dough Nab from Ginger Fox to review and add to our family collection.

Dough Nab The Game is described as being "Jam-Packed With Fun" so we were very excited to put this to the test. My children couldn't wait to find out what the bakery themed game was all about and whether we would enjoy a 'hole' lot of entertainment!

The game itself comes really well presented. We loved the bright and colourful design that adorned the box and the doughnuts that were visible through the clear window on the front. It opened just like a real bakery box and I thought that the packaging suited the theme of the game perfectly. The age recommendation of 8+ is shown in the bottom corner along with a player suggestion of 3-6 people and an estimated play time of 20-30 minutes.


The rear of the box provides some basic information on the game, along with the list of contents which includes:

  • 3 doughnuts (Not edible)
  • A 'Head Baker' winner's hat
  • 60 doughnut cards
  • Turn tracker
  • Game rules
In terms of setting the game up, then it really couldn't be simpler. You place the three plastic doughnuts in the centre of all the players and someone can then shuffle the cards. Each player is then dealt 10 doughnut cards in the face down position before the bakery blitz can then commence. Any spare cards can just be put to one side for the time being.

Each player must then take it in turns to flip over the top card in their pile. The first person can be given the turn tracker token so that it is easy to know whose go it is next, which is also great to eliminate any arguments that may arise. The cards must be placed face-up in front of everyone which quickly builds up the individual Dough Nab piles. As soon as you see three cards with the same coloured doughnut, you have to grab the corresponding doughnut as quickly as you can.


The player who successfully gets their hand to the doughnut first, can then choose a player to receive their dough nab pile who then adds it to their collection. Play then continues until you have managed to not only offload all of your dough nab pile, but also played all the cards in your hand too. The winner then receives the fabulous Head Baker's hat which can be worn with pride! 

The aim of the game is to be the first person to get rid of all their cards, so it's vital to be both extremely observant and very quick. It is important to note, that as well as the coloured doughnuts, there are also some 'Special Cards' which add even more fun to the game. These are:

  • The Magic Doughnut Cards - These can be matched with doughnut cards of any other colour, but you must grab the doughnut that corresponds to the majority colour. This is unless three Magic Doughnut cards are visible at the same time, in which case you can select any colour.
  • Crumbs Cards - These can't be used for a grab and have simply been included to cause some confusion amongst players.
  • The Don't Nab! Card - You cannot grab any doughnuts until the Don't Nab! card is covered up
  • The Nab! Card - If this card is revealed then all players can immediately race to grab any doughnut. 

Overall we found this game to be great fun and VERY competitive. It is really fast paced and all of my children really enjoyed trying to be the fastest to grab the matching doughnut. The suggested age is for children aged 8+ however we played as a family with children aged 6, 11 and 12 and my youngest had no issue understanding or keeping up with the game. We loved the design and simplicity of the product and would definitely recommend it to families looking for a fun game that can be enjoyed together.


Dough Nab is currently available to buy from Amazon and other good retailers.

If you would like to find out more about Ginger Fox games, then you can visit their website or social media pages on the following channels:

Instagram - @GingerFoxUK
Twitter - @GingerFox_UK


*Disclaimer - We were gifted this product for the purpose of writing an honest review of the game. All opinions and photographs are my own unless otherwise stated. This post contains an amazon affiliate link.